Atomic Heart Review: Story & SettingĪtomic Heart, from Cypriot developer Mundfish, takes place in an alternate history Soviet Union in 1955.Īgent P-3 – real name Major Sergei Nechaev – is the unstable and mouthy soldier dispatched to deal with a robot uprising at research hub Facility 3826. That is, if you don’t mind competing with multiple hard crashes and game-breaking bugs. Nevertheless, the game’s universe and twist-filled story should be enough to drag you through to the end credits and leave you satisfied. Instead, it is mostly a chore thanks to the constant barrage of annoying bullet-sponge enemies and the unintuitive methods you must use to dispatch them. Similarly, Atomic Heart‘s gorgeous world should be a joy to explore. But it is at odds with the frustrating and tiresome gameplay. His intense and energetic dystopian music serves as a fitting backdrop for the game’s surreal Soviet setting. Mick Gordon – who composed the soundtrack for the 2016 reboot of Doom and its sequel – scores the game. Yet, as a game, it is a fairly rudimentary first-person shooter fluffed out with a smattering of underdeveloped open-world role playing mechanics that wows with its style but delivers very little substance. As a dystopian story, it explores these narrative themes to great effect. It aims to channel this into an exciting and morally complex experience with commentary on the topical issues of artificial intelligence and Russian influence in global affairs. Although, Atomic Heart has one big problem: it simply isn’t that fun to play.Ītomic Heart takes inspiration from some all-time classics like Doom and Fallout. Between its breathtaking setting, uncanny valley robot foes, and fantastic visuals, there is so much to like. This Atomic Heart review contains minor spoilers.Īnything that launches against a game as well-received and popular as Hogwarts Legacy is bound to be in for a tough time – but Atomic Heart has a lot going for it.
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